Technical Artist at Electronic Arts
At Electronic Arts I was one of three technical artists within CREATE Animation, a group of animators primarily focused on cinematics. Small groups from our team were assigned on an ad hoc basis to provide short-term support to ongoing projects across the company. As a result, my responsibilities were centered around rapidly coming up to speed on new technology stacks and ensuring smooth transitions for my team members. In my biggest project, I took ownership of a repurposed customizable animation picker tool for animating monsters in Dragon Age: The Veilguard.
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